Hi, I’m Chance! My love for building games was fueled early in life with tools like the Morrowind Construction Set and later, the then newly released Unity 3. I now pursue that passion professionally.

I regularly take part in game jams to sharpen my skills and meet passionate, like minded people. You can see my jam submissions at https://cheekhoove.itch.io/


Chance was hired as the primary Unity software developer for an 18 month project. He was responsible for the full stack of development, specifically integrating UI, visual FX, character control, animations, localisation, data serialisation and saving, gameplay and balance systems, platform middleware (Steamworks), and anti-piracy functionality. Chance was able to implement comprehensive and performant solutions, despite the technical challenges presented by 3rd-party assets. Over the course of development, Chance proved highly agile and responsive, able to independently identify problems, propose solutions, and enact fixes. Additionally, Chance’s 2D and 3D art expertise proved highly beneficial for UI, visual effects, and performance optimisation. In many cases Chance was able to design and implement functionality which exceeded the initial scope, and significantly increased the appeal of the product, thanks to this expertise. Critically, Chance was able to design and build systems which could be easily updated and expanded. The end result has been a successful commercial product released on multiple consumer platforms, including multiple successful upgrades delivered to a live customer base. Chance will be my first point of call for any further development work. I wish him all the best for the future.

-Richard East, Game Director at Volcanic Games