Volcanic Games’ debut title. A zombie defense game released on PC and Nintendo Switch.
I was brought on early in development as the primary developer to complete all game features for Frontline Zed including combat, UI systems, and Steamworks integration.
A pun riddled culinary adventure. Made in 2 weeks for the Seattle Indies 2022 Slow Jam.
As the programmer for Currying Flavors I built a simple to use event driven workflow to allow designers the freedom to set up game interactions using a few reusable systems. I also integrated narrative tools and built game sequences using an extended Timeline.